Large City: Smōntvöw Fut Qo̠

Smōntvöw Fut Qo̠

Smōntvöw Fut Qo̠
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceChagheindyl Earldom
RegionGre̜ Semtu Heath
Founded689
Community LeaderChief Thuri Phrubegra
Area268 km2 (107 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation4176 m (13700 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population63479
Population Density236 people per km2 (593 people per mi2)
Town AuraNecromancy
Naming
Native nameSmōntvöw Fut Qo̠
Pronunciation/ˈsmoːntvo˞w/ /fut/
Direct Translation[manual] [money]
Translation[Not Yet Translated]

Smōntvöw Fut Qo̠ (/ˈsmoːntvo˞w/ /fut/ [manual] [money]) is a subtropical Large City located in the Chagheindyl Earldom of the Viceroyalty of Rosid.

The name Smōntvöw Fut Qo̠ is derived from the Wood Elvish language, as Smōntvöw Fut Qo̠ was founded by Vea Phroniavno, who was culturaly Wood Elven.

Climate

Smōntvöw Fut Qo̠ has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 1°C (33°F). Smōntvöw Fut Qo̠ receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Smōntvöw Fut Qo̠ covers an area of nearly 268 km2 (107 mi2), and an average elevation of 4176 m (13700 ft) above sea level.

Overview

Smōntvöw Fut Qo̠ was founded in time immemorial, reportedly some time durring the late 8th century, by Vea Phroniavno. The establishment of Smōntvöw Fut Qo̠ was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Vea Phroniavno struck deals with nearby nations and communities to establish Smōntvöw Fut Qo̠ as a prison colony.

Smōntvöw Fut Qo̠ was built using the conventions of Wood Elven durring the late 8th century. Naturaly, all settlmentss have their own look to them, and Smōntvöw Fut Qo̠ is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Smōntvöw Fut Qo̠ is buildings are arranged arround a network of restrictive cobblestone streets which form a diagonal shaped grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Smōntvöw Fut Qo̠, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Smōntvöw Fut Qo̠'s Relic of the World That Was are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Smōntvöw Fut Qo̠ possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Smōntvöw Fut Qo̠ has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Smōntvöw Fut Qo̠ has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Smōntvöw Fut Qo̠. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Smōntvöw Fut Qo̠'s parks.

Smōntvöw Fut Qo̠ has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Smōntvöw Fut Qo̠.

Smōntvöw Fut Qo̠ has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Smōntvöw Fut Qo̠ has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Smōntvöw Fut Qo̠ has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Smōntvöw Fut Qo̠ has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Smōntvöw Fut Qo̠ has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Smōntvöw Fut Qo̠ has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Smōntvöw Fut Qo̠ has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Smōntvöw Fut Qo̠'s public wards, blessings, and other arcane systems.

Smōntvöw Fut Qo̠ has an Arcane Academy which provides higher education in the arcane sciences.

Smōntvöw Fut Qo̠ possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Smōntvöw Fut Qo̠'s grid is powered by mana accumulators.

Smōntvöw Fut Qo̠'s old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Smōntvöw Fut Qo̠ has a first rate hospital which caters to anyone in need of long term medical care.

Smōntvöw Fut Qo̠ has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Smōntvöw Fut Qo̠ has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Smōntvöw Fut Qo̠'s natural decorations nor waterways.

Smōntvöw Fut Qo̠ has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Smōntvöw Fut Qo̠ has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Smōntvöw Fut Qo̠ has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Smōntvöw Fut Qo̠ is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Smōntvöw Fut Qo̠'s chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Smōntvöw Fut Qo̠ leaves and flower petals never touch the ground.

The Slithering Pit near Smōntvöw Fut Qo̠ are known to be more aggressive than normal.

Smōntvöw Fut Qo̠'s citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves performance art to channel Chronomancy energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 123
  • Farmers: 198
  • Farm Laborer: 396
  • Hunters: 204
  • Milk Maids: 151
  • Ranchers: 80
  • Ranch Hands: 173
  • Shepherds: 158
    • Farmland: 256455 m2
    • Cattle and Similar Creatures: 15869
    • Poultry: 190437
    • Swine: 12695
    • Sheep: 634
    • Goats: 126
    • Horses, Mounts, and Beasts of Burden: 6347

Craftsmen

  • Arms and Toolmakers: 132
  • Blacksmiths: 147
  • Bookbinders: 81
  • Buckle-makers: 84
  • Cabinetmakers: 141
  • Candlemakers: 226
  • Carpenters: 173
  • Clothmakers: 176
  • Coach and Harness Makers: 68
  • Coopers: 154
  • Copper, Brass, Tin, Zinc, and Lead Workers: 90
  • Copyists: 62
  • Cutlers: 52
  • Fabricworkers: 135
  • Farrier: 362
  • Furriers: 41
  • Glassworkers: 218
  • Gunsmiths: 152
  • Harness-Makers: 61
  • Hatters: 125
  • Hosiery Workers: 45
  • Jewelers: 70
  • Leatherwrights: 171
  • Locksmiths: 65
  • Matchstick makers: 91
  • Musical Instrument Makers: 90
  • Painters, Structures and Fixtures: 80
  • Paper Workers: 93
  • Plasterers: 86
  • Pursemakers: 107
  • Roofers: 69
  • Ropemakers: 64
  • Rugmakers: 63
  • Saddlers: 115
  • Scabbardmakers: 136
  • Scalemakers: 65
  • Scientific, Surgical, and Optical Instrument Makers: 40
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 60
  • Soap and Tallow Workers: 222
  • Tailors: 343
  • Tanners: 79
  • Upholsterers: 89
  • Watchmakers: 82
  • Weavers: 167
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 44
  • Arcana Sellers: 43
  • Beer-Sellers: 85
  • Booksellers: 97
  • Butchers: 171
  • Chandlers: 167
  • Chicken Butchers: 183
  • Entrepreneurs: 66
  • Fine Clothiers: 162
  • Fishmongers: 167
  • Florists: 39
  • Potion Sellers: 113
  • Resellers: 253
  • Spice Merchants: 86
  • Wine-sellers: 129
  • Wheelwright: 99
  • Woodsellers: 59

Service workers

  • Bakers: 352
  • Barbers: 362
  • Coachmen: 96
  • Cooks: 317
  • Doctors: 128
  • Gamekeepers: 96
  • Grooms: 55
  • Hairdressers: 211
  • Healers: 189
  • Housekeepers: 181
  • Housemaids: 334
  • House Stewards: 198
  • Inns: 59
  • Laundry maids: 113
  • Maidservants: 226
  • Nursery Maids: 126
  • Pastrycooks: 204
  • Restaurateur: 275
  • Tavern Keepers: 275

Specialized Laborer

  • Ashworkers: 87
  • Bleachers: 57
  • Chemical Workers: 36
  • Coal Heavers: 144
  • In-Town Couriers: 141
  • Long Haul Couriers: 147
  • Dockyard Workers: 122
  • Gas Workers: 30
  • Hay Merchants: 53
  • Leech Collectors: 189
  • Millers: 141
  • Miners: 144
  • Oilmen and Polishers: 94
  • Postmen: 147
  • Pure Finder: 82
  • Skinners: 186
  • Sugar Refiners: 37
  • Tosher: 102
  • Warehousemen: 211
  • Watercarriers: 133
  • Watermen, Bargemen, etc.: 181

Skilled Laborers

  • Accountants: 81
  • Alchemist: 94
  • Clerk: 137
  • Dentists: 66
  • Educators: 173
  • Engineers: 94
  • Gardeners: 64
  • Mages: 48
  • Plumbers: 67
  • Pharmacist: 74
  • Professors: 27
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 62
  • Bankers: 88
  • Civil Clerks: 132
  • Civic Iudex: 72
  • Consultants: 42
  • Exorcist: 129
  • Fixers: 75
  • Kami Clerk: 114
  • Landlords: 128
  • Lawyers: 77
  • Legend Keepers: 105
  • Militia Officers: 577
  • Monks, Monastic: 192
  • Monks, Civic: 181
  • Historian, Oral: 141
  • Historian, Textual: 74
  • Policemen, Sheriffs, etc.: 151
  • Priests: 275
  • Rangers: 89
  • Rat Catchers: 98
  • Scholars: 97
  • Spiritualist: 115
  • Slayers: 35
  • Storytellers: 215
  • Military Officers: 186

Cottage Industries

  • Brewers: 171
  • Comfort Services: 235
  • Enchanters: 69
  • Herbalists: 72
  • Jaminators: 198
  • Needleworkers: 204
  • Potters: 107
  • Preserve Makers: 192
  • Quilters: 96
  • Seamsters: 396
  • Spinners: 186
  • Tinker: 68
  • Weaver: 167

Artists

  • Actors: 64
  • Architects: 25
  • Bards: 94
  • Costumers: 38
  • Dancers: 74
  • Drafters: 41
  • Engravers: 50
  • Fine Furniture Carpenters: 31
  • Glaziers: 67
  • Inlayers: 63
  • Musicians: 198
  • Painters, Art: 32
  • Playwrights: 70
  • Sculptors, Art: 55
  • Wood Carvers: 253
  • Writers: 198

Produce Industries

  • Butter Churners: 192
  • Canners: 186
  • Cheesmakers: 218
  • Ice Merchants: 28
  • Millers: 119
  • Picklers: 107
  • Smokers: 82
  • Stockmakers: 69
  • Tobacconists: 93
  • Tallowmakers: 154

24079 of Smōntvöw Fut Qo̠'s population work within a Foundational Occupation.

34322 of Smōntvöw Fut Qo̠'s population do not work in a formal occupation, but do contribute to the local economy. 5078 (8%) are noncontributers.

Points of Interest

Smōntvöw Fut Qo̠ is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

POI

History

The the Barding of Wild Magic, an Barding imbued with potent amounts of Wild Magic energies was created near Smōntvöw Fut Qo̠ by in time immemorial, reportedly some time during the early 2nd century.

History